Is this normal?
I have a thief who has been going around smuggling who is three quarters on the way to seventh level i.e. 6 3/4. He has been sixth level for thirteen turns now.Is this a normal state of affairs?
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I have recently changed from legendary thief to demi-god. My solution was combat.P.S. 2 newly found thieves started at level 3 thanks to me killing more than 25,000 of Lolth's troops the same turn.
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Just be glad I did not move my sherriff on top of your thief. If I had I believe I would have auto captured him and his army. I didnt cos I thought it was sucky. May have been a mistake though :-)
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So the answeer is combat??? Not sure about that for the second worse leaders at combat ... well I think they don't get autocaptured at least ...Seriously, even my mages and priests who stay at home...
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Hmmm, I agree Bas .. My thieves are smuggling like mad and seem to get hardly any XP ... surely a smuggle should give more XP !! what about Visit that gains gold ... Thieves are so hard to increase ..
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Thieves are the most shat on class when it comes to XP.Wizards get to scry, research automaticaly (more libraries = more XP) and cast an ever increasing number of spells. They can also brew, or the...
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I have always thought thieves were a pointless class to have so personally I would like to see thieves removed from the game and sheriff's made a base class and say Necromancer added or something like...
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What are you talking about? thieves are fantastic if used properly. I use mine to follow main leaders, spy on them for useful info, attack castles the same time they do and often steal them from right...
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DO NOT remove theives. Just make them worthwhile. I suggest that we have some idea of the chance of success for theif-actions (SPY, STEAL). Fighters get crush%. why not theives getting SPY%, or...
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Damascus I can see your point in a way however the same tactics will only work on players with the same attributes as those who u say dont like thieves. If you have enough imagination you can easily...
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